Video Game Aims At Serious Schooling

20:20' 16-07-2018
The Office of the eSafety Commissioner has launched a new video game, designed for students to play in the classroom to help encourage digital intelligence and online safety skills.

    Kết quả hình ảnh cho The Lost Summer video game

    Photo: twitter.com

    Aimed at 11 to 14-year-olds, the new eSafety game, “The Lost Summer”, immerses players in real-life scenarios in a futuristic Australian environment. They exercise skills such as critical thinking, empathy, resilience, respect and responsibility to complete challenges and advance through the game.

    The use of such games recognises the changing ways young people learn. Recent research from the eSafety Office shows an estimated 81% of Australian young people aged between 8 and 17 have played games online in the past 12 months. Given the popularity of gaming, the education sector cannot afford to ignore it.

    However, Ms Inman Grant points out, online gaming has also given rise to some negative experiences for young people, particularly in-game bullying, affecting 17% of players aged 8 to 17.

    The Lost Summer addresses this issue, and the skills required to manage it. Players focus on acting respectfully, acknowledging different points of view, cultures and backgrounds, and learn resilience and mature response to risks, empathy towards others, and using “emotional intelligence”.

    Last month, Victoria introduced an “Education Edition” version of the hugely popular game Minecraft, specifically created to promote creativity, problem solving, critical thinking, and collaboration between students in the classroom.

    “The Lost Summer” is available to download for free from the App Store, Google Play or desktop at esafety.gov.au/tls.

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Keywords: esafety commissioneronline safety skillsvideo game

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